Syberia 3 patch download11/6/2022 ![]() ![]() She wants to see what a properly working key looks like. Kate finds a hole in the key, something is missing. When all tentacles are aligned with the slots of the same shape the door should open. Rotating is again accomplished by left clicking and holding the mouse button down, then moving the mouse in either a clockwise or counterclockwise circular motion around the base or dot at the base of each tentacle. When you go to use the key you will be shown two or three views and finally a close-up where you can see that you need to rotate all eight tentacles into position right over the slot that matches the shape of the tentacle. Next Kate goes to the exit (elevator) and tries the key. What's with this Squid Key and the Exit (Elevator Door)? He also allows Kate to get her clothes back. Kate will be given a key that resembles a squid to open the elevator door (exit) so that you can leave this floor. The outcome should be the same no matter how she answers his questions. Mangoling, he starts asking questions while she is hooked up to the lie detector chair. After a brief introduction between Number ten (Kate) and Dr. His office is just to your right of the area where she met both Anton and Leon playing chess. Mangoling's Office (red arrow in the screenshot) for her so called checkup. ![]() Anton Speaks of being sleepy and maintaining the bird automaton aviary. Click on the hotspot and notice that they take turns saying something. When finished with choices notice a hot spot on the wall between them is still there. Talk to everyone and explore the areas you can easily enter along the sides like the Aviary and a room with a bench and table for relaxing or playing chess.įind the area (yellow arrow in the screenshot) that has that bench on the left side as you enter it and the two fellows (Anton and Leon) playing chess over on the left side. ![]() Explore all of the areas in this courtyard with the fountain. Use the doorknob and enter the courtyard. Now push the red button and if you fixed it correctly the button lights up and the door will now open. Left picture - round button thing closed, left click at hotspot and hold, move mouse upward like arrow right picture - cover is closed and call button light is on. Left picture - 3 hotspots indicated by green arrows right picture - click on hotspot of round thing and move mouse downward to close it. Left picture - Knife in correct position in inventory to be of use as seen in right picture Now left click and hold on the hotspot on the front of the round button thing and move the mouse upwards to close the front cover. Then left click on the round thing that the wires are coming from and push the mouse downward to close this thing. Place it in the top hole in the box (left click and while holding button down move mouse upwards towards the hole for the green wire). Now the front of the Call Button Box drops down. Use, at the least, 7 circular movements of the mouse (counter clockwise - to the left) to unscrew the screw. Place and left click your cursor over the screw and it should say use. To use the knife on the screw it must be in the center right position of the inventory where it tells you it is a knife. Use the knife in your inventory (hit I or use center mouse button or roller to bring up inventory). She finds a knife that will do the job on the table in front of kurk. He also suggests that she look all around on the box for a schematic or diagram of the boxes contents. Kurk suggests she try to fix it and find something to unscrew the screw that is holding the cover in place. The door is locked and the call button does not seem to work. Kurk and his group are the ones who found Kate and nourished and cared for her from near death.Īfter talking with Kurk she tries to leave the room. He is the leader of a group of Nomads called Youkols. Talk to Kurk at length (meaning use all options of discussion until you get repetition). Kate wakes up and notices a young man who knows who she is and introduces himself. Syberia 3 Walkthrough Part 2 Valsembor to Baranourįree Kate Walker from Psych Ward on the very top of the Hospital. Dam Puzzle! Market Place? Part of Youkol Village! Kate needs an Official Stamped Pass to enter Valsembor! What is wrong with the Squid Key? Heading to the Lower Clinic Must we go to Olga's office? Where did Olga go? Sword Puzzle! Underground River? (Secret Place) Kate arrives at Youkol Village. Game Authored and Directed by Artist Benoit Sokal, Produced by Microidsįree Kate Walker from Upper Clinic (Psych Ward?). ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |